The only thing i've really done is add a fog volume outside to see how it looks. I am still not sure if Im happy with it or not. gotta be careful that im not just adding things because I can. Atleast on the bright side I now know how to place fog volumes :)
Also added a post processing region in the main room to change the atmosphere a bit.
Played a bit of gears of war and omg the levels in that are insane so open and so much detail really helped to give me some inspiration and reference on whats possible.
I also have been recently checking out http://www.worldofleveldesign.com
This site is brilliant and has a lot of awesome reference and articles. Im pretty keen to try the design and building a level in 11 day thing as I think that would help keep me a lot more focused.
So I think my plan for the weekend is going to be to read up on a stack of articles and tutorials and sign up for a number of level modding sites and communities and try to get a bit more active.
Plus decide whether I'm going to continue in UDK or try using the gears of war editor where I have a few more assets.
On a side note Im really keen to try Hammer editor in l4d2 some of the levels Ive seen done for that are really inspirational
Then first thing monday I will decide whether I want to continue my current level or start a new project and design it properly instead of of getting caught up on what looks cool in UDK.



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