I feel that I accomplished a decent amounttoday. I managed to get a stack ton of reference on churchs caves and waterfalls I created basic top down of my level.
However was finding it a little hard to visualize in illustrator so I jumped into UDK a day early and started blocking the level out with basic bsp brushes so I could start testing scale and get some gameplay testing done.
I have gotten about half of my level blocked out however everything is very rough at the moment and still a bit messy.
Biggest issue im having is stair cases Omg spiral staircases are a major pain in the ass.
Im looking forward to tommorow where Im going to finish blocking the whole level out and work on getting all the gameplay in the level working with bots which should be interesting as I've never se tup bots before.
Here are a few really basic Screenshots of the level so far.
Some Top down sketches in Illustrator




A shot from the main courtyard in front of church the upper platform is area where waterfall is going to be

View from upper platform back down

Just inside church doors

Stairs leading to upper level

The big cave room where the player can jump down from the above well or travel through bottom of church. This room will end up looking a lot different when I make it properly as it will be all cave wall with rocks and be partially filled with water and a small water fall.
There also is meant to be a tunnel on that far wall leading up to the upper platform

Upper part of church
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