Had a pretty slow day today. Spent a lot of time mucking around with pylons trying to get a navmesh to work however for some reason when I try to generate paths no navmesh appears and the bots dont move
So I went back to using path nodes.
I got it to a stage where bots are walking around and occasionally go up the upper section. however mostly spend there time inside the church or outside.
Probably has something to do with all the spawn points being in that area.
But from a bit of basic testing things seem to be working pretty well.
Made a few minor adjustments and cleaned a few things up.
I then moved onto terrain generation for the outdoor area just wanted to have a bit of Noise so it looks a bit more organic and add some cliffs on the edge.
This is my first time trying to use Terrain since the basic tutorial. Having a few issues trying to get grass texture to appear on surface seeing as most of the grass textures in UDK dont seem to be terrain materials
Hopefully I can get it sorted out tommorow.
Also cutting the small hole down to the lower level through terrain is proving a pain due to the fact that it makes me delete a massive chunk
Hopefully get it quickly fixed up tommorow and can move onto the fun part of placing static meshs and making the level look pretty





















