Sunday, August 1, 2010

Dm Waterfall - Terrain and Static Mesh

So after a couple of days break to finish Starcraft 2 I got back into my level today.

I did a bit more work on the terrain I still have a lot of work to do with it like smoothing it out a lot more and adding the proper cliff edges.
Also need to add a better grass texture and some foilage.

I started chucking some basic textures on some areas in the level and started working on the interior of the church.

I still have aloooooot of work to do but figured Id post a few images on how things are looking at the moment.

Biggest problem Im having at the moment is issues getting the terrain looking how I want plus UDK seems to have a very limited amount of non industrial textures.



Outside courtyard of the church. Still needs alot of work its looking very bare at the moment.
Biggest problem I had in this area was trying to make room for the hole that goes down to the area below.
Problem I had was it would only let me delete large sections of the terrain map.



Decided to put a cool see through window at the top of the church because I think it looks cool.
Plus gives players a little bit of a tactical advantage to see if there are players in courtyard.

the underground tunnel. Really needs some trim




Interior church so far. Still needs a lot of work and texture work


Downstairs in the church





View from tunnel behind waterfall :P

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