Figured I would give everyone an update on how my Elevator Evacuation gears of war level is coming along.
Most of work on this level latelly has involved fixing up bsp brushes to ensure that everything is properly alligned to grid and that no brushes are overlapping.
I have also been adding more detail to graybox and added a lot more buildings that are outside of the playable area.
Gameplay wise I have cut out the stop the elevator makes on its way to the top floor as it felt a bit random and confused the player.
I'm also in process of making the basement encounter more exciting and adding some more build up on the top floor leading up to the bezerker. Hopefully another 10 hours and the graybox should be final and ready for me to move on to the fun stuff of placing meshes and lighting :)
Will all come down to how much trouble this last bit of unreal scripting it going to cause me
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