Figured I would give everyone an update on how my Elevator Evacuation gears of war level is coming along.
Most of work on this level latelly has involved fixing up bsp brushes to ensure that everything is properly alligned to grid and that no brushes are overlapping.
I have also been adding more detail to graybox and added a lot more buildings that are outside of the playable area.
Gameplay wise I have cut out the stop the elevator makes on its way to the top floor as it felt a bit random and confused the player.
I'm also in process of making the basement encounter more exciting and adding some more build up on the top floor leading up to the bezerker. Hopefully another 10 hours and the graybox should be final and ready for me to move on to the fun stuff of placing meshes and lighting :)
Will all come down to how much trouble this last bit of unreal scripting it going to cause me
A level design blog that's full of mystery and adventure and things and stuff
Saturday, January 29, 2011
Tuesday, January 18, 2011
Eascaping the creative black hole that is World Of Warcraft.
Howdy Everyone,
Its been a long time I know,
with starting a new job and the release of Cataclysm havent had a lot of spare time to do a lot of level design stuff. I've been slowly tinkering away at my gears of war level.
Either way I am feeling refreshed after taking a break and ready to accomplish a lot this year.
My main goals are to get my modeling up to scratch, learn some scripting and improve on my level design skills overall :).
Its been a long time I know,
with starting a new job and the release of Cataclysm havent had a lot of spare time to do a lot of level design stuff. I've been slowly tinkering away at my gears of war level.
Either way I am feeling refreshed after taking a break and ready to accomplish a lot this year.
My main goals are to get my modeling up to scratch, learn some scripting and improve on my level design skills overall :).
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